What we consider “science fiction” today is constantly changing. 60 years ago, it was The Jetsons with their video telephones and cleaning robots, then the VR reality of stories like Ready Player...
In the year 2010, at the tail end of the Wii’s lifespan, developer Monolith Software released a game known as Xenoblade Chronicles. It was a very niche title that acted as a...
For some, anime is an acquired taste. The same is true of Chinese history, and to a lesser extent J-Pop and rap music. The odds that a person would like all of...
Over the past decade, many cartoons have aired that change the way we think about children’s TV: Gravity Falls, Regular Show, Adventure Time, and Amphibia (see our review) among many more. Boundaries...
Between the 1980s and the year 2000, the renaissance of TV animation was in full swing. The long-standing rivalry between Nickelodeon, Cartoon Network, and Disney Channel put out classic series after classic...
In the wake of hit shows like Gravity Falls and Phineas and Ferb, there’s been a lot of pressure placed on any animated series that premieres on the Disney Channel. There have...
UFO 50 is a cavalcade of innovation and raw game design prowess. Among its collection of 50 titles are experiences that will push and prod at your preconceptions, continually delighting with new ideas and robust takes on the industry’s tried and true formulas.
There are many methods stories use to make us feel scared. Dark, shadowy lighting and mismatched colors, sinister soundscapes and creatures of the night, the harrowing knowledge that our hero could be...
For many, the superhero genre is having a bit of an identity crisis. Ever since its peak with the release of Avengers: Endgame, we’ve been chasing that high of epic conflict, lovable...
Of all the places to find a new game, Kickstarter has to be one of the most interesting. So many ideas go through the space, often more wild and experimental than what...
Virtual reality has always been an interesting sticking point for the video games industry. In concept, it seems like the final frontier; true, unhindered immersion into a virtual world, controlled by the...
Since the earliest days of the industry, video games have struggled to establish themselves as a form of fine art. It’s easy to forget now, but it wasn’t too long ago that...
What we consider “science fiction” today is constantly changing. 60 years ago, it was The Jetsons with their video telephones and cleaning robots, then the VR reality of stories like Ready Player...